This section will cover the fae and half-fae, and also how I plan to make my nefarious plots work out in-game. 😈
I must add that I take even less credit for this batch of ideas than I usually do. My ideas on the fae come from a variety of sources, mostly fantasy novels and short stories (Mercedes Lackey and Tanith Lee, I’m lookin’ at you. Thanks!). Also, major thanks and kudos go to Almighty Hat and her Stolen By Faeries Multi-PT and Memory Mod. Without that hack, none of this would be possible. Also, I would have to think up my own names, and that’s never fun.
The Origin of the Fae
The fae are an ancient sub-species of the Sims. They do not live properly in the world of Albion and the other Sims; rather, they inhabit the mystical realm of Underhill. It is a betwixt and between kind of place, not quite here, and not quite there. No one knows how it first came into existence, though there are rumors that it was the spontaneous creation of the demigoddess Morgaine. It can only be accessed by witches and wizards, half-fae, and of course the fae themselves. However, it should also be noted that witches and wizards, half-fae, etc. can bring anyone they like with them into Underhill.
Time flows differently in Underhill. Adult Sims, even normal ones, who go there do not age, no matter how long they stay. Teenagers and younger will age at the normal rate; however, their aging will stop once they complete puberty (i.e., become an Adult in game terms). But this immunity comes with a price. After a certain amount of time has passed in the normal world (called the “mortal world” by most denizens of Underhill), normal Sims who somehow find their way into Underhill can no longer return. Or rather, they can, but their bodies will instantly disintegrate into dust. Naturally, this will kill the Sim in question. This weakness does not affect the fae and half-fae, who can come and go from Underhill at will and with few ill effects.
The fae are a strong and proud sub-species. The immortality, or near enough, of Underhill follows them wherever they go. They have natural talents with magic and can compete with some of the greatest witches and wizards. Indeed, it is theorized by some that the original High Witches and Wizards are actually half-fae, or more like one-sixteenth-fae or something along those lines — i.e., one of their remote ancestors was a fae. Aside from not aging, they are immune to all Sim illnesses and most poisons, and, owing to their superior strength and speed, are difficult to kill by other means, though not impossible. They have a weakness when it comes to iron, however. Being in the near presence of the metal will make them feel sick to their stomachs, being touched by it will lead to a burn that will be slow in healing, being cut by it will lead to an illness similar to regular Sim infection, and, depending upon the precise area and depth of the cut and how long the metal remained in contact with the fae, it may even kill that fae.
Their culture is sophisticated and courtly enough to put even the Empire of Reme in its glory days to shame. Most of their needs are provided by magic, so the fae have no need to work for their bread. They prefer to spend their time in the pursuits of art, music, literature, dance, and love-making. Yes, love-making. The fae are remarkably free and open in the cultural expressions of sexuality. To put in the fewest possible words: as long as all parties are consenting adults, anything goes. How many partners, what exactly is done in bed (or out of it), the gender of the partner(s) is all up to the individual fae in the relationship. There are some stable monogamous relationships, but these are very much the exception rather than the rule. The king and queen, Auberon Vertdubois and Titania Underhill, for instance, while nominally in a committed relationship, have a variety of extramarital partners, and neither party in the marriage particularly minds this. (At least, not if they’re not fighting over something else — which they frequently are.)
Yet despite their mostly open attitude toward sexuality and its expression, there is one thing upon which the larger cultural body of the fae will not compromise: consent. Consent must be freely given by all parties in a sexual situation, or else it is considered rape, one of the most abhorrent and harshly-punished crimes a fae can commit. The general penalty for it is death. The sexual abuse of parties who cannot freely consent is also considered rape and a horrible crime, though the punishment varies according to what party was abused. A fae found guilty of bestiality would be far less harshly punished than a fae found guilty of molesting a Sim or fae child, since the animal, not being sentient, would be expected to suffer less psychological harm from the act. The use of love potions and other aphrodisiacs in order to magically force consent is also considered a crime and punished as such, though the punishment for this is not death but to be stripped of one’s powers and fae status and sent out into the mortal world — a fate some would consider to be worse than death.
There is a reason for this free-flowing attitude toward sexuality: over the centuries, the fae have become mostly sterile. They simply cannot reproduce with one another, no matter how hard they try. In older times, when sexual reproduction was still possible, sexual mores were loosened in order to give all fae the opportunity to be with as many partners as possible and thus increase the chance of impregnation. In more recent times, of course, sexual mores remained free and open since, since the possibility of children resulting from these relationships was precisely nil and there really was no valid reason to police each other’s sexuality, except in cases of non-consent.
The fae, however, did find another way to reproduce … and that is where the half-fae come in.
The Origin of the Half-Fae
Approximately seven hundred mortal years before the birth of St. Robert (seventeen hundred years before the founding of Albion), King Auberon Vertdubois and Queen Titania faced a problem of frightening magnitude. Their sub-species was sterile. Though they were naturally practically immortal, the “practical” was the sticking point: practically immortal was not completely immortal, and even if they only lost few fae a century, sooner or later, their sub-species would go extinct.
Their first experiments were with an attempt to breed with other species; in elder times, they had been able to breed relatively easily with Sims, and so they tried this again, both with some Sims who were already Underhill, and other Sims who were convinced to come. This did not work. Though the mortals bred, as ever, relatively easily with each other and with other half-breeds, they could not breed with the true fae. They would have to find a different way.
So the King and Queen sent for their most powerful sorcerer (for, though while all fae have a natural ability for magic, not all have equal power and not all have developed their power to is fullest extent), Robin Goodfellow, known as “Puck” to friends. Most other fae did not even know he was the most powerful sorcerer, since his mischievous and flighty nature made it hard for others to believe he would have had the dedication and drive to master his gifts, no matter what the natural extent of them was. But if anything could keep dear Puck on task, thought Auberon and Titania, it was continuing their species. Puck agreed to take the job.
It took him two hundred years to solve the conundrum — one hundred years, approximately, of which were spent working the problem, the other hundred pursuing various distractions — but Puck did it. He discovered that it was not the fae’s genetic material that had failed, that was still working all right, but the delivery and incubation of it. In short, as time went on, the sperm of fae males was increasingly unable to reach the eggs of the females. On the off-chance that it did reach its destination, the eggs could no longer take hold in the womb and grow. The fae had lived for so long that their bodies, thinking death was around the corner even though it truly was not, had shut off all functionality from the reproductive systems. This problem had begun first among the older fae, but so many millenia had passed that even the younger ones were no effectively sterile.
So Puck realized that a new incubator, a new carrier of fae children was needed. The obvious solution was a mortal, Sim woman, since there were already many in Underhill. Puck was able to extract the genetic material from both himself and a female fae, and find volunteers among the mortal women Underhill to carry any resultant child. But alas, despite Puck’s best efforts, the fertilized eggs refused to implant in the mortal women. Since fae and Sim-breeding had worked before, Puck next tried using only his own genetic material to impregnate the Sim woman. And, much to his shock, it worked, and a healthy, if only half-fae, child was born the requisite amount of time later. But still, half was better than nothing. And as long as they remained Underhill, there was little difference between half-fae and full. Half-fae were just as immortal, just as strong, just as magical. They could even breed normally with each other, assuming they were not too closely related, and with mortals. It was only in the mortal world that their mortal halves would assert dominance, causing the half-fae to age, decay and die.
This would be good enough for Auberon, Puck knew, but not good enough for Titania. The fae men could not reproduce, but what about the women? Puck continued to work on the problem until he was able to successfully extract the genetic material from a female fae and use it to impregnate a mortal woman. And, because of his mischievous nature, Puck thought it would be a grand idea to work out a way for mortal men to be impregnated as well. After all, some of them could be quite insensitive and cruel to their pregnant mates, or else force their mates to go through pregnancy after harsh pregnancy. Wouldn’t it just be fun to visit every misery their mates suffered onto them? Besides, this way female fae who had mortal male lovers could have children who were biologically related to both the parents that would raise them, instead of having to hunt down a random female for the job.
Eventually Puck was able to refine his magical experimentations into a drinkable potion that the fae would quaff before impregnating the mortal Sim. After it was drunk, this potion would allow the fae to release brightly-colored motes or sparks at will (though, the window of opportunity was relatively short — only a mortal day or so). These motes would travel toward a nearby mortal (usually the closest one, within twenty feet or so), carrying both the genetic material of the fae involved and an expandable “shell” of magic. These motes would sink into the mortal’s skin and combine with the mortal’s genetic material in the manner of normal impregnation if the mortal was female, though the shell would remain in place in order to strengthen the female’s body and keep it healthy for the duration of the pregnancy. If the mortal impregnated was male, the shell would become a womb to incubate and nourish the growing child. It would pass magically out of the male’s body when it was time for the child to be born, though not without a certain amount of pain, similar to the pain of labor for females.
It was at this point that Puck took his potion to Auberon and Titania, and both were thrilled. Their problem of reproduction was solved. True, there were only so many mortals Underhill, and not all of them would care to be impregnated time and time again, but a species that was basically immortal did not exactly need to be breeding like rabbits. Whenever numbers reached a dangerously low level, they could be replenished. And this would also allow many of the fae to have a child for the first time, something that not all of them had been able to do before the general sterility set in.
Puck, however, was not satisfied — or at any rate, not satisfied with Auberon and Titania’s sensible plans for the use of his potion. So he brewed up a large batch of it, gathered together a bunch of his friends, and went into the mortal world to dance.
Fae-dancing had long been a hobby of Puck and his friends; they would go out into the mortal world in the dead of night, separate a mortal “from the herd” as it were, and treat that mortal to a night of music and dance such as they never had before, and probably never would again. Then they would meddle with the mortal’s memories, making them fuzzy and incomplete, and leave the mortal to return home to the herd and explain just where they had been all night. It was, by some lights, a cruel joke, but by others a precious gift: even though the memories were fuzzy, mortals would often treasure them for the rest of their lives, and work hard to bring some of that fantastic perfection into the mortal world at large.
This time, Puck and his friends picked a mortal male to dance with — a holier-than-thou, pompous, asinine male who was absolute hell to his poor put-upon wife and daughters. The dance proceeded as normal, with the mortal man dazed and happier than he had ever been. Then, at the climax of the dance, the fae released their motes. The mortal man was returned to his home with the usual fuzzy memories and a little reminder of the past night’s events.
Auberon and Titania, when they found out, were at first furious. How could Puck compromise the possible safety of their people, and on top of that, all-but-rape this defenseless mortal? But as they soon found out, no real rape had occurred — there was no sexual contact, and thus, no rape under the laws of the fae. Plus, as they watched the man go through the misery of pregnancy, they had to agree that it was a good joke, and even had a degree of poetic justice to it. When they child was born, several fae were on hand to kidnap it if the man seemed likely to destroy it. He did not destroy it, at least, not immediately — instead, he left the “demon child” to be exposed, where it was conveniently picked up by one of the fae and returned Underhill as soon as the man had his back turned. Puck and his friends received permission to continue their dances, but only under the condition that they keep a close watch on the pregnant Sim and child. If harm seemed likely to come to either of them because of their condition, they were to whisk the parent, child or both Underhill for safekeeping. Puck and his friends were only too happy to agree, and eventually, from time to time even Auberon and Titania would join the dances. They would only impregnate adults, but still, it was all in good fun.
At present, there are no true fae or half-fae in Albion. Mirelle Peaseblossom, whore, used to be a fae, but she was cast into the mortal world in reprisal for using a love potion on a young mortal man whom she wished to take as her lover, but who was proving recalcitrant. However, there are some Sims who have been taken off to dance, and who knows, someday there may be more …
How I Plan to Make This Work In-Game
Ok, so, y’all have been subjected to enough of my drabble, now I get to drabble some more about how I plan to make this work in the game.
Obviously, alien-abduction will be handled the normal way, with Hat’s lovely mod. Nobody has been abducted and probed yet, but I have someone picked out to be the first. No, I’m not going to tell you who. 😉 And no, it’s not Bors. I’ve had him probed in TWO neighborhoods prior to this, it’s getting old. Though … honestly … the more I think about it, the more tempting it is. So, stay tuned?
As for Underhill, I plan on making it a separate sub-hood. At first, I thought, “Oh! I’ll make it a vacation subhood, with the Sims from Hat’s Multi-PT hack as locals, assuming that it’ll work and she’s ok with it, and I’ll have them breed in CAS with random Sims for half-fae children, and those will be the tourists!” Then … I did some reading on MATY, and realized that wouldn’t work, since tourists go everywhere, not just in one specific neighborhood. Also, I already have three vacation subhoods, and the fae would probably show up in one of the other subhoods as well as their own. (Probably Takemizu Village, since I would probably would have made Underhill a Far East subhood, since I cannot see the fae pounding their chests or “hanging loose” in order to greet each other.) And I wouldn’t be able to permanently move any half-fae into the vacation subhood, should this ever become necessary story-wise.
Then I thought, “Oh! I’ll make it a Downtown. The fae will all be Downtownies, and I’ll make some half-fae with random CAS Sims for more Downtownies!” I’ve been going back and forth on this idea for a while. I realized that I can’t just replace my current Downtown with the Underhill one, because then my vampires and Crumplebottom wouldn’t show up in Albion proper. (Plus I’d need to move all the Downtown buildings to a different, OFB subhood, as well as move some Sims … and since Marigold and her gals are part of those “some Sims,” moving them would be a pain, I’d have to build the brothel business up all over again.) Then I thought about making it an OFB subhood, but as far as I know, you can’t assign townies to an OFB subhood and have them stay there.
So here is what I think I’m going to do. I’m going to create another Downtown, call it Underhill, and as time goes on, build more and more nice, pretty elvish lots for it. Assuming that Hat says this is ok with her and won’t result in a BFBVFS, I’ll use her Multi-PT Sims, dolled up with CC makeup and clothing to look nice and pretty, to make some Downtownies. (If it’s not ok, I’ll just make some different fae-looking Sims.) I’ll breed some of them in CAS with regular Sims to make half-fae families, who will also become Downtownies and be all related to each other with SimPE. Using TwoJeff’s Visitor Controller, I will ban all of these special fae from showing up on lots in the other Downtown. The fact that they’re Downtownies ought to keep them off lots in other subhoods. If they should happen to come home with my playables from work, I’ll send them home without interacting with them and allow the relationship to decay naturally. If they come home on the bus with my normal kids, I’ll use TwoJeffs’s School Bus Hack to keep them from being met or brought home at all … unless the kid or teen is magical, or else is a half-fae him- or herself. Then … well, we’ll just have to see what happens, won’t we?
Oh! And one more silly note, all of my half-fae will become witches and wizards when they hit teen, and won’t have to go to the magical school. But they won’t get any class promotions either; they will still be considered gypsies.
Ok, so, hopefully all of this will work. And hopefully it’ll be ok with Hat. 🙂 (Hat, if you’re reading — is it ok with you?)